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This is Volume 2 in the acclaimed 'Hands On DarkBASIC Professional' series. Volume 1 concentrated on the fundamentals of software construction and all of the core and 2D facets of DarkBASIC Professional. Volume 2 takes it to the next stage offering an in-depth look at all of the 3D related command sets. Everything from 3D terminology and navigation, to Camera work, Lighting, Meshes and Limbs, Texturing, Collision and more. The hands-on approach used throughout the book means that most of your time is spent at the computer creating programs. The numerous examples and exercises (with solutions included) lead you through both the basics and subtleties of the language. There are several complete games for you to study and modify. The code media from the book is available to download from the publishers web site. The subjects this book covers are:
You can Download a PDF file containing the complete Table of Contents from this volume. Please note that the page numbers start from 744 (and the chapters from Chapter 30) because this is Volume 2 of a 2 volume set. As with its predecessor this book is truly massive in both scope and in size. There are over 720 large-format pages (the book measures 11.5" x 8") and everything is explained through clear explanations, example code, notes, screen shots and illustrations. Sample PagesYou can download an Adobe PDF file containing three pages from Volume 2. This will give you an idea of the layout, style of writing and detail this book goes into. |
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You can order Hands On DarkBASIC Professional Volume 2 online. The process is safe and secure.
Volume 1
Volume 1 of this series is also available to buy online. Find out how to produce anything from a simple guessing game to a two-player, animated sprite space game. Use 3D positional sound and video. Create games that use the mouse or a joystick. Fundamental software design and implementation is also covered. Find out how to design and create modular programs, how to create test data and construct software using bottom-up and top-down methods. Use arrays, files, and record structures.
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